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Stace Dumoski
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November 9, 2008

Castle Marrach Essay

Filed under: interactive narrative — Stace @ 11:56 am

A few years ago, Chris Allen asked me to write a “post-mortem” essay on Castle Marrach (a post-partem essay, really, since the game is hardly dead yet). Just about the time I finished it, my laptop died, and the essay was presumed lost. We’ve only just recently gotten around to pulling the hard drive out of the laptop, and I was happy to find the essay along with a few other files I’d thought long gone.

I’ve gone ahead and posted the essay on this site, for anyone desperate to know what one woman thinks of the success and failures of a game she hasn’t played in five years. Or for anyone who’s just really bored.

I don’t think it’s too vitriolic (an early version was very much so), and for every finger pointing somewhere else, there’s at least one pointing back at me. But in general I tried not to do any finger pointing at all. Read the disclaimer, though. I’m not interested in arguments about the game anymore. I’m just loathe to let anything I’ve written languish in darkness. Well, with the exception of the one NaNoWriMo novel I wrote back in 2002 — that’s one thing I hope never sees the light!

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2 Comments

  1. That is a fantastic write up! I could not have done a better job myself.

    This article contains a wealth of information about developing games, developing environments, developing social structures, involving users, and managing stories.

    Do you mind if I save a copy on my hard drive?

    Comment by Melody — November 11, 2008 @ 12:43 pm
  2. Thanks for taking the time to read it! And yes, feel free to save it. I’d be happy to know if it inspires anyone’s future gaming projects.

    Comment by Stace — November 12, 2008 @ 2:34 pm

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