Tale-of-Tales
Recently, I follwed a link from the Endicott Studio bulletin board to the site of the Belgian game design company Tale of Tales, currently developing two seperate products that make my myth-loving gamer-girl heart palpitate in anticipation.
The first, 8, is a single-player game based on the fairy tale Sleeping Beauty. I won’t relate their evolution of the story — you can go read it yourself — but I’ll say that while they incorporate multiple historic versions of the tale, they have put their own dark spin on the material that will appeal to anyone who enjoys authors like Angela Carter, Tanith Lee, Ellen Kushner, etc., etc., etc.. This is no Disney tale, to be sure!
As a game, 8 is built on the principal of playing, not gaming. The player is invited to go where they like and do what they want to do without being driven by tasks to complete or goals to achieve. While the narrative does have an ending, reaching it is not the focus of the game — enjoying yourself along the way is the whole point. I keep saying game because there is no term, really, for a narrative that utilizes the technology of a video game, including puzzles and obstacles to overcome, but does not have an objective “you win” target for the player. The term “interactive fiction” applies in the most general sense, but is so often used to refer to hypertext prose that its use for other forms of computer-aided narrative is limited. Products like 8 look and feel like games, and for the time being will continue to be called such.
Other intriguing features of the game include an avatar with a mind of her own, who doesn’t always do as instructed by the player, and a complete lack of language. With no words, the entire narrative must unfold on a visual level, a challenge that appears to be well-met, judging by the sample screenshots on the site.
The second project under development by Tale of Tales is The Endless Forest, and MMORPG where players take on the role of stags living in an enchanted wood. Like 8, this game uses no language during play: there is no chat interface for either in-character or out-of-character communication. For a social game — and the site does emphasize the development of community and interpersonal relationships over achievement goals — this is a unique experiment, and I have to admit that having been plagued with meta-game issues deriving from OOC conflict in other multiplayer arenas, I’m keen to see how well it works. Stags will be able to fight with each other to impress the females, with whom they can mate in order to produce offspring, and they can learn magical skills that can change the appearance of their avatars or to make changes in the environment. The oddest thing about it is that it will run as a screensaver on your computer: I assume the developers intend the low-key game play to be an intermittant activity, not something one sits and focuses on for prolongued periods.
Both games are still have a ways to go before release, and I can’t say that either will live up to their own hype. However, I think they have intriguing premises — both mythically, and as far as narrative gameplay goes — so I will be keeping my eye on them to be sure.

