[HN] Mythic Ponderings
“Tomorrow” turns into “next week” with alarming speed, sometimes.
In my last entry, I addressed the fact that a western-themed computer game doesn’t seem all that pertinent to a website meant to discuss the topics of myth and story, at least on the surface. But, in truth, both these issues are at the heart of what I am striving to do with my project High Noon in Dry Creek. I then went on to elaborate on the narrative issues that must be addressed when building a game like this (which is not so much a game at all as an interactive story), which are complicated by the factors of new media and multiple authorship. This time, I want to address the mythic character of High Noon.
I admit that it took me a little longer to put these pieces of the puzzle together, and it took a little intellectual prompting to figure it out. My initial thoughts and ramblings on the subject acknowledged the mythic nature of the story I would tell, though only in as much as it would rely upon archetypal characters and imagery (outlaws, six-guns, hooker-with-the-heart-of-gold) instead of attempting a more historical depiction. Most of us, when we talk about the “mythic West”, are using “myth” in the most general sense of the word, something that isn’t really true. We know that the West depicted in literature and film is an idealization of the world that was, not the acutality.
But there is another side to myth that is far more signficant than whether or not the stories are true or not. Myths are important because they define and illuminate the cultural ideologies of the people who tell them. The patina of falsehood that clings to the word myth means that we most often use the term when refering to ancient stories of dead cultures, but in truth it’s just as applicable to the living traditions of today — the stories of the Old and New Testament, for example — any tale that informs a culture’s beliefs, judgments and actions. (As an aside, I’d define “mythopoeia” as a singular act of myth creation for the purpose of fiction, a la Tolkien’s Silmarillion, independent of connection to real world mythology, whereas “mythology” is a cultural construction carried out over the course of years, decades or centuries. Mythopoetic works may be fictional, but they should still reflect the cultural consciousness of the author.)
The fact that stories of the West constitute a still-vital mythology of America didn’t really hit home with me until I happened upon an article in Images, “The Silent Western as Mythmaker”, by Peter Flynn (I was doing a search on “dime novels”, hoping to find some primary sources as background material for the game). Flynn traces the evolution of the silent cowboy film in the early part of the 20th century, and the simultaneous evolution of the mythology of the West that grew to become the cornerstone of modern American ideology:
Manifest destiny; rugged individualism; a pre-modern Eden of moral simplicity; a future built on the harmonious union of man and nature — all four cornerstones of the American psyche, each with their locus on that single moment of expansion and creation. No other period in American history has so frequently been called upon to define and solidify national identity.
A fledgling nation, it’s people a conglomeration of cultures and beliefs from across the globe, was in search of a way to define itself on the cusp of the new age of industry and mass media. Stories from the Old Country would not suffice to bolster the the raw energy of the new country ready to emerge as a world power, nor would the native culture that had been marginalized by the newcomers be suitable. A mythology born on American soul was needed, one that exemplified the American spirit and distinguished it from the hoary old nations of Europe and the rest of the world. The age of colonization and revolution was too tied to the old world, and the Civil War was too divisive. The period of westward expansion, though, was a uniquely American experience, with a cast of characters that could not exist outside its boundaries: the Cowboy, the Pioneer, the Noble Savage — the list goes on and on, each one calling to mind a distinct set of images that belong to our grand picture of the American Frontier, and nowhere else. Everything about the West was new, and America parlayed that imagery into a cultural identity that was new and distinct from everything that had come before. (A diverting study would be to examine the cultural mythologies of other emergent nations in the past hundred years, but that’s far from the topic at hand. So is any speculation about why the popularity of the Western myth declined during the late 1960s and 70s.)
Flynn’s article made it clear to me that I couldn’t tell a story (in whatever format) about the mythic West without telling a story about America itself. While I had chosen my setting simply because I thought it would be easily accessible to those who chose to play (having to read pages and pages worth of background material for 3 hours of play would be a real turn-off), I realized I did not have to sacrifice meaning for convenience.
The theme of my story is encapsulated in the premise for the scenario: The residents of a western frontier town must defend themselves against a hostile band of outlaws, due to ride in at High Noon. It is the classic Western conflict: law vs. lawlessness. (There are other classic Western conflicts — man vs. the wilderness, man vs. society, etc.) The critical decision each player will have to make on behalf of their character is whether or not they will stand up to the outlaws. When I considered the story in these terms, I could not help but relate it to the current situation in American politics (that my first impulse was to name the outlaw band “the Dubya gang” will reveal my political leanings — my husband suggested I just call them bushwhackers). I don’t expect that this connection will be immediately apparent to most players — themeatic messages should be subsidiary to telling a good story, and my insistence that the players themselves be the primary storytellers will prohibit me from making it as explicit as I might if I were the sole author.
But I feel better for knowing that the potential for truly mythic resonances lurk under the surface of what could otherwise become a cliche-ridden melodrama.

